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作品名 作者様 ジャンル Anna sayori様 生放送禁止作品。謎解きゲー 死神道化 ギンナン様 謎解き追跡ゲー ETERNAL ギンナン様 謎解き追跡ゲー 季ノ華ノ唄 ギンナン様 謎解き追跡ゲー ゴーストスクール 黒兎様 長編探索ホラー hash beat step Mr.カタコリ様 謎解き追跡ゲー Ib kouri様 ホラーアドベンチャー 青鬼 noprops様 ご存知追跡ゲー ゆめにっき ききやま様 謎解き探索ゲー 魔女の家 ふみー様 謎解きホラーアドベンチャー Nightmare 海ウミノサチ鮮様 ホラーノベルゲー カラクリ屋敷 にゃも様 謎解きゲー スクッテー 粉粉粉粉粉様 謎解きホラーゲー 学校の七不思議 SilverSoil様 探索ホラーゲー 身代わり少女 さかながさかさかな様 謎解きアドベンチャー 図書館噺 白黒モノローグ様 謎解きホラーゲー マサウの館 にゅ様 探索ホラーゲー Magia アナン様 探索ホラーゲー
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【登録タグ CD CD他 FuzzPCD bothnecoCD wintermuteCD ●テラピコスCD えこ。CD えっちPCD ここ狭いPCD キャプテンミライCD 夢見るPCD 梨本PCD】 前作 本作 次作 Quadrophenia 5 senses working overtime SIX STRING SAMURAI えっちP wintermute えこ。 キャプテンミライ ●テラピコス 梨本P FuzzP bothneco 夢見るP ここ狭いP 即売 同人 発売 2011年6月12日 価格 ¥1,000 ¥1,050(税込) サークル Out Wave Cluster ジャケット:市井 とらのあなで購入する CD紹介 サークル「Out Wave Cluster」の第5弾コンピレーション。 今回は何か違うことしたいねってことでほぼ変名になっております。誰が誰だか当ててみてね☆彡 THE VOC@LOID M@STER 16(ボーマス16)で頒布される。 とらのあなで委託販売が行われている。 曲目 ASAYAKEブレイクダンサー / くもんぱいつ 雨のち架かる虹 / 夢見るP 落日 / うらら ゜~゜ / ● 越智の空 / クニハタ she's hyper / ポリバケッソ Sync / オワットルライフ 涼秋 / ケイラクケイアク Invisible gun / Curfew 今だけは夢の中 / 隣町のファズ小僧 + 正解 ASAYAKEブレイクダンサー / キャプテンミライ 雨のち架かる虹 / 夢見るP 落日 / えこ。 ゜~゜ / ●テラピコス 越智の空 / 梨本うい she's hyper / bothneco Sync / hr@えっちP 涼秋 / ろくがつ(ここ狭いP) Invisible gun / wintermute 今だけは夢の中 / ふしだら劇場(FuzzP) リンク Out Wave Cluster サイト CD告知 コメント 名前 コメント
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スペードエース Lv? 編集 attachref 備考: チャプター9 謎解き2
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【登録タグ CD CDQ FuzzPCD bothnecoCD liamCD saiBCD wintermuteCD ●テラピコスCD えこ。CD えっちPCD ここ狭いPCD キャプテンミライCD 梨本PCD】 前作 本作 次作 Three Out Change! Quadrophenia 5 senses working overtime えっちP wintermute えこ。 キャプテンミライ saiB ●テラピコス 梨本P FuzzP bothneco liam ここ狭いP 即売 同人 発売 2010年11月14日 価格 ¥1,000 ¥1,050(税込) サークル Out Wave Cluster ジャケット:liam とらのあなで購入する CD紹介 サークル「Out Wave Cluster」の第4弾コンピレーション。 今作では新たなメンバーとして FuzzP と saiB が参加している。 THE VOC@LOID M@STER 14(ボーマス14)で頒布される。 とらのあなで委託販売が行われている。 曲目 wake up / bothneco さよならイエロウ・コットマン / saiB うそつきアインシュタイン / リン&フューチャーナウ 生の目覚め / 梨本うい わかんないよ / hr@えっちP ロプノールの道化 / ろくがつ(ここ狭いP) 雨 / えこまる あのこはいない / ふしだら劇場(FuzzP) Cosmic Blues / liam Orchid Parade / wintermute 心中 / ●テラピコス リンク アルバム詳細 CD告知 Out Wave Cluster サイト Out Wave Cluster 旧ブログ コメント 名前 コメント
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tERRORbane 【てらーべいん】 ジャンル アドベンチャー 対応機種 Windows(Steam/Epic Games Store)Nintendo Switch メディア ダウンロード専売 発売元 WhisperGames 開発元 BitNine Studio 発売日 2022年4月1日 定価 1,640円(税込) レーティング IARC 7+ プレイ人数 1人 判定 良作 バカゲー ポイント バグだらけの世界を攻略するRPG風ADVバグだらけと謳いつつ作り込みは本物ゲーム関連のパロディネタがてんこ盛り無料アプデで開発者のCVが杉田智和氏に 概要 特徴 評価点 おバカな点 問題点 総評 概要 BitNine Studio開発、WhisperGames発売のインディーゲーム。 タイトルの「Terror」が大文字で「ERROR」と強調されていることからもわかるように、本作はゲーム内の「バグ」を見つけ出すアドベンチャーゲームとなっている。 システムこそ違うが、作風やコンセプトで言うなら『There Is No Game Wrong Dimension』に近いか。 特徴 昔ながらのファンタジーRPG風のアドベンチャーゲーム。 あくまでも雰囲気がRPG風となっているだけで、システム自体にRPG要素はほぼない。 ただし、ゲーム内には「バグ」が多く存在し、それらを見つけながらゲームを進めていく。 ここで言う「バグ」とは、意図的に仕組んだ演出のことであり、本来の不具合という意味でのバグではない点に注意。 ルートごとに一定数以上の「バグ」を見つけ出し、全て「壊れた」状態にすることで真エンドへと行くことができる。 ゲーム開始直後から「ゲームの開発者(という設定のキャラクター)」が登場する。 ゲーム内でバグ等を見つけたり、ストーリーを進めると、開発者がプレイヤーに対して様々なリアクションを見せてくれる。 評価点 作り込まれた仕掛け・ルートの数々 本作のストーリーは大筋・エンディングこそある程度決まっているものの、そこに至るまでのルートは2~3程度用意されている。 プレイヤーの好奇心をくすぐるような仕掛けも多い一方で、メタ的な視点で試行錯誤することで、新たなルートを見つける楽しさもある。 ボリュームも十分ある。ゲーム開始からエンディングまで到達する時間自体は2~3時間程度であるが、全てのルートやバグを見つけ出そうとすると、10時間はかかるであろう。 質の高い日本語ローカライズ 日本語訳も非常に丁寧。キャラクターごとの喋り方など、個性付けが上手くされている。 手書き風の文字もちゃんと手書き風の書体を保ったまま日本語に訳すなど、しっかりと作り込まれている。 無料アップデートで開発者の日本語吹き替えボイスも追加されたのだが、担当声優はなんと人気声優である杉田智和氏。どういう経緯で実現に至ったのだろうか……? おバカな点 メタ視点全開の台詞やネタの数々 開発者はもちろん、ゲーム内の登場人物も、自分たちのいる世界が「ゲーム」であることを理解しており、それらを平然と口に出してくる。 バグったNPCに言及する・RPGのあるあるにツッコミを入れる・自分の設定に関してファイルにそう書いてあるからとぶっちゃける……等々、とにかく豊富。 ストーリーの中盤~後半で、プレイヤーはデバッグ・チート的な動作を起こせるようになるのだが、それらも演出等が凝っていて、プレイヤーを唸らせる。 パロディネタもとにかく多い。それもゲーム関連のパロディネタは特に多く、ゲーム好きな人ほど、笑える内容となっている。 この手の海外インディーゲーにありがちな、マイナーな洋ゲーのパロディはほぼ無く、パロディの元となる作品の殆どが、「世界的に知れ渡る有名作」か「国産ゲーム」を占めている。 国産ゲームのパロディネタに関しては、本作が典型的なファンタジーRPGの世界観であることを考慮してか、『ポケットモンスター』や『ファイナルファンタジー』といった、JRPG関連のパロディネタが特に多い。 問題点 主人公の移動が遅い マップの広さに対して、主人公の動きが遅く、地味にストレスが溜まる。 特にSwitch版の場合、スティックでの斜め移動が、方向キーの斜め移動よりも何故か遅い。そのため、速く移動したいなら方向キーの利用を推奨する。 一部の謎解きがノーヒント 基本的にある程度は多くの謎解きにヒントはゲーム内で提示されるのだが、ほんの僅かだが謎解きがノーヒントで詰まりやすい箇所が何点か存在する。 一応、真エンドへ辿り着くには全てのバグを見つけ出す必要はなく、一定数のノルマを満たせばOKなので、無理にコンプリートする必要がないのは幸い。 総評 バグだらけのゲームを攻略していくという、一風変わったRPG風ADV。 一周するだけなら短くクリアできるが、ゲーム内の全てのバグや台詞などを回収するなら、かなりの遊びごたえがある。 ゲーム関連のパロディネタやあるあるネタが非常に多いため、ゲーム好きな人であればあるほどおすすめできる作品となっている。
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名前 解禁Lv 購入額 必要素材 効果 備考 Super-Harvester 12 7,500 一度に10plant収穫できる。 1plantにつき1WooGoo消費 WooGoo Pump 16 9,000 Worker Shirt×10Crooked Stick×10Croco-Tooth Nails×10Clue-Soaker×10Cement Mixer×10 23時間毎にWooGooを1~5個入手 Cactus Strike! 20 5,400 Swiss Army Spoon×8Crooked Stick×8Croco-Tooth Nails×8Clue-Soaker×8Drill×8 WooGooを3個消費してボールを投げ0~3pt取得的に当たらなかった時点でゲームオーバー現在ptから2pt下の景品までを取得できる(5ptの場合、5pt・4pt・3ptの景品取得) windmill 12 12,000 Swiss Army Spoon×12Crooked Stick×12Croco-Tooth Nails×12Worker Shirt×12Computer Chip×12 Plantを投入するとゲージが増加していくゲージが1/3溜まると動作開始4時間後にWooGooを1個取得できる取得時にゲージが1/3減少する ゲージを最大まで溜めても一度で3個入手できない※12時間必要 Cactus Strike景品 ポイント 景品 備考 0pt ★2 1pt 150Coins 2pt Broad-Leaf Bush ♥2 3pt ★10 4pt Magic wand+1 5pt Gearwheels×2 6pt Pipes×2 7pt 1,000Coins 8pt ★50 9pt Birch ♥25 10pt Magic wand+10 11pt 5,000Coins 12pt Plank Bridge ♥40 課金アイテム 13pt Bronze Cactus Strike! Trophy ♥87 14pt Magic wand+50 15pt WooGoo×100 16pt Mansion Tower ♥600 17pt Silver Cactus Strike! Trophy ♥350 18pt Magic wand+200 19pt 100,000Coins 20pt 21pt
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Melody of Blast サークル:Carbonic Acid Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 ヘルズトカマク 炭酸 炭酸 湯毛 東方地霊殿 霊知の太陽信仰 ~ Nuclear Fusion [04 13] 02 幻想風靡 炭酸 炭酸 湯毛 ダブルスポイラー 無間の鐘 ~ Infinite Nightmare [04 12] 03 Blind Alley 炭酸 炭酸 湯毛 東方風神録 信仰は儚き人間の為に [04 11] 04 春風 炭酸 炭酸 湯毛 東方紅魔郷 上海紅茶館 ~ Chinese Tea [04 44] 05 Cluster of Cluster 炭酸 炭酸 湯毛 東方風神録 フォールオブフォール ~ 秋めく滝 [04 05] 06 感情のアンビバレンス 炭酸 - - 東方星蓮船 感情の摩天楼 ~ Cosmic Mind [05 25] 07 Don't stop sparks 炭酸 炭酸 湯毛 東方永夜抄 恋色マスタースパーク [03 59] 詳細 コミックマーケット78(2010/08/14)にて頒布 イベント価格:500円 ショップ価格:714円(税込:750円) Credit GuestChorus ナダル,黒野,チューソン Mastering APPO(A.O.M) AllSupport 龍5150(5150) レビュー 名前 コメント
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For a pre-Renewal version of this article, click here. The Homunculus is a special pet which assist Alchemist classes in ways such as a support, an instant partymate, or a sacrifice for the player. Alchemist classes must go through the Bioethics Quest to unlock the appropriate skills required to create a Homunculus. After the quest, the passive skill Bioethics× will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points. + ←クリックで目次を開く Types of Homunculus Choosing a HomunculusComparisons Obtaining a Homunculus Homunculus Stats and Skill Points Evolution Controlling the HomunculusManual Functions AI×Installing AI Possibilities Impossibilities Not Allowed Feeding and Intimacy Manipulating Intimacy Experience and LevelingGeneral Information Experience Chart Miscellanea Known Bugs See AlsoExternal Links Types of Homunculus There are 4 types of Homunculi with various attributes unique to each. 名前 タイプ エサ スキル Lif×iRO wiki の画像表示 ・ Support・ Demi Human×・ Neutral Pet Food ・ Healing Hands×・ Urgent Escape×・ Brain Surgery×・ Mental Charge× Amistr×iRO wiki の画像表示 ・ Tank・ Brute×(*1)・ Neutral Zargon ・ Castling×・ Amistr Bulwark×・ Adamantium Skin×・ Blood Lust× Filir×iRO wiki の画像表示 ・ Speedster・ Brute(*2)・ Neutral Garlet ・ Moonlight×・ Flitting×・ Accelerated Flight×・ S.B.R.44× Vanilmirth×iRO wiki の画像表示 ・ Magic User・ Formless×(*3)・ Neutral Scell ・ Caprice×・ Chaotic Blessings×・ Instruction Change×・ Self-Destruction× Choosing a Homunculus "Which Homunculus should I pick?" This is a common question amongst new Alchemists and future Geneticists. Each Homunculus serves its own purpose that is custom tailored to the players' individual needs. Despite general opinion, players should choose based on their exact situation and not what others tell them to do. This is because every player has different leveling methods and amount of time to invest, so one player might have enough time to invest into leveling an Amistr×, while another is just looking for a quick pre-Homunculus S× to get their needed support skills. Comparisons Lif× - more of a novelty character. Its skills are fairly worthless and offer nothing to the player other than a walking speed boost that will be replaced anyways as a Geneticist with Cart Boost×. Its attack is low, has no burst attacks, and its healing skill, Healing Hands×, does not heal much and is generally not worth using. It is strongly advised NOT to use it as a base, as it generally has no practical use. Amistr - generally the best base for a Homunculus S but also easily the slowest to level and feed due to the lack of offensive skills, and choosing to acquire Blood Lust× would require feeding the Amistr to loyal twice. Its Amistr Bulwark× skill is very valuable for MVP×ing later on as it boosts VIT× and even offer some defense that can be useful for PvP×. Players with A LOT of free time to level and feed a homunculus should go with Amistr, as the payoff in the end will be more than worth it. However, avoid it if spending a longer time leveling and all the extra feeding time does not sound like an ideal situation. Filir× - generally the fastest leveling Homunculus in most situations, and the most helpful for speed leveling a Homunculus S up to the required level for certain skills. The big downside is the lack of VIT, which carries over to Homunculus S, making it quite frustrating sometimes to level due to it dying too much. Another tradeoff is that depending on the Homunculus S chosen, it may not reach high enough VIT for stun immunity. For players with less time to level a Homunculus, Filir is definitely a good choice. Its loyal evolved skill, S.B.R.44×, is usually skipped as it is not terribly useful. Vanilmirth× - the in-between solution to Amistr and Filir. It offers the high VIT and Max HP×, has a decent offensive skill, but has lower burst attack compared to Filir, making it slower for leveling in some situations. Its Caprice× skill can be unreliable, as it picks a random property to use. It is a solid choice though for all players to use as a base, and many players skip the loyal evolved skill, Self-Destruction×, as it is not used very often. It is also desirable as a base for a Homunculus S, for players who plan on becoming pure brewers, because Instruction Change× increases the brewing success rate. Obtaining a Homunculus Main article Potion Creation× To obtain a Homunculus, an Embryo is required. These can be purchased from other Alchemists or can be self-made. In order to make an Embryo, an Alchemist must use the skill Prepare Potion× with the following materials purchasable from the Al de Baran Material Seller , in the Alchemist Guild (alde_alche 35, 179) Medicine Bowl Glass Tube Morning Dew of Yggdrasil Seed of Life Potion Creation Guide (消費しない) Success rates of creating embryos are affected mainly by the Alchemist's INT×, DEX× and LUK×. Once an Embryo is obtained, use the skill Call Homunculus× to summon a new Homunculus. There is a chance to get 1 of the 4 base Homunculi and another chance to get 1 of the 2 sprites available to each type of Homunculus. Although not completely proven, there is a popular "fact" that the creator of the Embryo's stats play in a role in the probability of summoning each Homunculus. Homunculus Stats and Skill Points This article or section needs to be updated. Homunculus have their own set of stats apart from their masters, these will have a set amount upon summoning and will vary as it levels up. With each level, a Homunculus will receive a certain amount points to each stat (STR×, AGI, VIT, INT, DEX, LUK) depending on which type of Homunculus. These stats are invisible under the Homunculus Stat Window (Alt+R). The Homunculus's ATK×, MATK×, Hit Rate, Critical× Hit Rate, DEF×, MDEF×, Flee× Rate, and ASPD× will be visible. The Homunculus also gains one skill point for every three levels. Unlike status points, one can apply these to whichever skill one would like. To calculate the Homunculus' stats, use the following equations ATK = Floor((STR + DEX + LUK) ÷ 3) + Floor(Level ÷ 10)MATK = Level + INT + Floor((INT + DEX + LUK) ÷ 3) + Floor(Level ÷ 10) × 2HIT = Level + DEX + 150CRI = Floor(LUK ÷ 3) + 1DEF = (VIT + Floor(Level ÷ 10)) × 2 + Floor((AGI + Floor(Level ÷ 10)) ÷ 2) + Floor(Level ÷ 2)MDEF = UnknownFLEE = Level + AGI + Floor(Level ÷ 10)ASPD = Unknown Evolution When the Homunculus' Intimacy is Loyal, use a Stone of Sage (simply double click it) to evolve it. There is no level condition in order to evolve it. With evolution, the Homunculus will obtain a random bonus for each of its stats, increased Max HP and Max SP× and a new form. After evolving, the Homunculus' Intimacy resets to 10 (Hate). Once its Intimacy reaches 910 again (1 point before Loyal), a fourth, new skill is unlocked. Controlling the Homunculus Manual Functions Here is a listing of all manual functions with the Default AI. In general, there will be no need for any other manual functions in most Custom AIs. Alt + Single Right Click Target monster Alt + Double Right Click Attack monster Alt + T Standby, Idle/Passive mode, cancels all commands and returns to master Alt + Right Click Ground Move to location (15 tile range) Alt + R Information window If the player is dead, manual commands can't be issued. However, the AI will continue to function as normal. AI× The AI is the "brain" of the Homunculus. All Homunculus behavior is controlled by an AI script. There is a choice between the use of the default script or a custom script. The default script is both poorly made and simple; the primary problems with the default script are that the Homunculus will either kill steal× everything (default AI'ed Vanilmirth and Filir) or will not attack anything at all (default AI'ed Amistr and Lif). Hence it is recommended to write a custom script or use a premade one made by users. To switch between the Default AI and the User AI, use the /hoai command. It can also be switched in the Ragnarok Setup program by checking/unchecking the hoai checkbox in the Option tab. Installing AI Once AI script is downloaded, go to the default RO directory. This is generally located at C \Program Files\Gravity\Ragnarok Online\AI. Insert the downloaded AI script into the USER_AI folder and relog or resummon the Homunculus. This should be done every time there is a change in script. While there are infinite possibilities with AI scripts, it is necessary to understand that there are things it can and cannot do. These limitations are what separates it from bots. Possibilities Automatically attacking monsters within player's sight range. Autocasting Homunculus skills, including ground skills. Different tactics for individual monsters (ex what priority to attack, using a skill on that monster, etc). Reading the HP, SP, MAXHP and MAXSP values of the Homunculus or its owner. Reading the target of a attacking monster (to avoid kill stealing). Reading the current animation or "motion" other actors are doing (this is buggy when used on the Homunculus itself). Automatically shut down the Ragnarok Online client using os.exit(). If the owner is being attacked, it logs out after 5 seconds after calling os.exit(). Otherwise it will log out immediately after os.exit() is called. This may not work on Windows 7 and later, instead producing an error message and hanging the client, but not logging the user out until they click through the error or the server times out the connection. Impossibilities Detecting whether other players are in a party with the owner. Detecting who the owner of another Homunculus is (GetV(V_OWNER, id) returns the owner's ID, regardless of what the second argument is). Detecting status effects or ground effects. Identifying skills used, or gathering any other information not listed above. Locating hidden players. Auto Feeding. Auto Looting. Using skills while their owner is vending×. Maintain its AI when the Homunculus is out of range of their owner. Having the owner move around (except when autocasting the Castling× Skill). Reading the HP, SP, MAXHP and MAXSP values of someone other than the Homunculus or its owner. Autocasting any player skills (Disabled after 5-Feb-2008). Not Allowed Using a 3rd party program. Reading in real time the output of the Homunculus TraceAI function, so that one gains a read out on what is around the player (including things that the game client won't show). According to a GM post on the iRO Forums "Doing this when monster leveling would not be such a big deal but in PVP/WoE purposes it is a very unfair/unintended thing. Users violating that rule will be suspended." Feeding the Homunculus or moving the owner around using a 3rd party program. Players are responsible for the actions of their Homunculi. For example, if the Homunculus kill steals people, then the player is held accountable and may be punished accordingly. Feeding and Intimacy Much like pets, Homunculus require feeding. Feed the Homunculus when its hunger is between 11~24 to get 1 full point of Intimacy. Feeding at the other times will give less than a full point and may even reduce the Intimacy. If one forgets to feed the Homunculus, its Intimacy will eventually decrease, and it will leave the master if it goes below zero Intimacy. Hunger空腹度 Intimacy親密度 Starving at 1% ~ 10% -1 1% ~ 10% 0.5 11% ~ 24% 1 25% ~ 75% 0.75 76% ~ 90% -0.05 91% ~ 100% -0.5 The homunculus also display emotes× as a way of warning the player. The emotes used are 給餌時の空腹度状態 エモーションアイコン Hunger below 11% /sob(*4)- iRO wiki の画像表示 Player feeds without proper item /swt - iRO wiki の画像表示 Player feeds at 1% ~ 75% /ho - iRO wiki の画像表示 Player feeds at 76% ~ 90% /swt2 - iRO wiki の画像表示 Player feeds at 91% ~ 100% /wah - iRO wiki の画像表示 Failed to use skill /... - iRO wiki の画像表示 Failed to evolve /hmm - iRO wiki の画像表示 Intimacy is crucial for evolution, obtaining the final skill, and AFKing. Intimacy has not been proven to affect Homunculus' stat growth. This value is not shown in the Homunculus Stat Window. However, for each interval of Intimacy points the Homunculus has, the window will show Intimacy親密度 状態 1 ~ 3 Hate with Passion 4 ~ 10 Hate 11 ~ 100 Awkward 101 ~ 250 Shy 251 ~ 750 Neutral 751 ~ 910 Cordial 911 ~ 1000 Loyal Manipulating Intimacy The player dying, the Homunculus dying, or the Homunculus vaporizing× does not affect Intimacy. Stressing it (other than using their ultimate skills) is the only way that to lower its Intimacy. One can stress the Homunculus by not feeding it (Hunger 11) or overfeeding it (Hunger 75). Each hour of starving causes the Intimacy to decrease by 18 (3600 seconds per hour / 200 seconds per loss). If the player is away from the computer for a full 24 hours of starving, the Homunculus' Intimacy will decrease by 432. If the player can no longer use Call Homunculus or Homunculus Resurrection×, then the Homunculus has left its master for good. However, the master is able to create a new Homunculus. Experience and Leveling General Information The level limit for a Homunculus owned by an Alchemist or Biochemist is 99. Once its master is promoted to Geneticist, the level limit is increased to 150. However, allowing a Homunculus to level higher than 99 is not recommended, as it will gain less HP/SP and stats compared to a Homunculus S, so it is advised to keep the Homunculus Vaporized until after completing the Homunculus S quest×. When a monster× is killed by the Homunculus alone Owner gets full Base Experience, but no Job Experience, from the monster, affected by the level difference. Homunculus gets the full Experience from the monster, unaffected by the level difference. If a player kills a monster and his/her Homunculus doesn't contribute to the kill at all Player gets all Base and Job Experience from the monster, affected by the level difference. Homunculus get no Experience at all. If a monster is killed by having both the player and his/her Homunculus dealing damage to the monster Player gets 105% of the monster's Base Experience. For example, a Sidewinder gives 720 Base Experience. Barring the level diferences, if both the player and the Homunculus participate in the fight, the player will receive 756 experience (720 × 1.05). Player gets a portion of the monster's Job Experience based on how much damage is dealt by the player (the Job Experience pool is 105% of normal), affected by the level diference. Homunculus gets a portion of the monster's Base Experience based on how much damage is dealt by the Homunculus, unaffected by the level diference. Whenever the player dies and the Homunculus' HP is above 80%, it will automatically be Vaporized. Otherwise it will not vaporize and is able to continue to fight, and the player continues to receive Experience from Homunculus, but manual commands cannot be issued. It's a common mis-conception that when a Homunculus defeats a monster, they get the Job Experience of the monster. In actuality, they get a copy of the Base Experience of the monster, modified by the damage they did to it and how many people attacked it. Experience gained by a Homunculus' owner from unassisted Homunculus kills can be shared in a party. Experience Chart Lv 1 ~ 25 Lv 26 ~ 50 Lv 51 ~ 75 Lv 76 ~ 99 Lv 経験値総量 次Lvへの必要経験値 必要経験値の上昇率 Lv 経験値総量 次Lvへの必要経験値 必要経験値の上昇率 Lv 経験値総量 次Lvへの必要経験値 必要経験値の上昇率 Lv 経験値総量 次Lvへの必要経験値 必要経験値の上昇率 1 0 347 - 26 150,925 13,580 7.69% 51 830,834 47,040 4.26% 76 2,908,734 171,000 5.88% 2 347 545 57.06% 27 164,505 14,550 7.14% 52 877,874 48,960 4.08% 77 3,079,734 178,600 4.44% 3 892 891 63.49% 28 179,055 15,520 6.67% 53 926,834 50,880 3.92% 78 3,258,334 185,250 3.72% 4 1,783 1,485 66.67% 29 194,575 16,490 6.25% 54 977,714 52,800 3.77% 79 3,443,584 190,000 2.56% 5 3,268 2,178 46.67% 30 211,065 17,460 5.88% 55 1,030,514 54,720 3.64% 80 3,633,584 218,500 15.00% 6 5,446 3,168 45.45% 31 228,525 18,430 5.56% 56 1,085,234 56,640 3.51% 81 3,852,084 247,000 13.04% 7 8,614 3,762 18.75% 32 246,955 19,400 5.26% 57 1,141,874 59,040 4.24% 82 4,099,084 285,000 15.38% 8 12,376 4,158 10.53% 33 266,355 20,370 5.00% 58 1,200,914 60,480 2.44% 83 4,357,084 332,500 16.67% 9 16,534 4,505 8.35% 34 286,725 21,340 4.76% 59 1,261,394 62,400 3.17% 84 4,689,584 380,000 14.29% 10 21,039 4,900 8.77% 35 308,065 22,504 5.45% 60 1,323,794 64,320 3.08% 85 5,069,584 456,000 20.00% 11 25,939 5,390 10.00% 36 330,569 23,280 3.45% 61 1,388,114 66,240 2.99% 86 5,525,584 522,500 14.58% 12 31,329 5,880 9.09% 37 353,849 25,220 8.33% 62 1,454,354 67,200 1.45% 87 6,048,084 570,000 9.09% 13 37,209 5,978 1.67% 38 379,069 26,675 5.77% 63 1,521,554 70,080 4.29% 88 6,618,084 646,000 13.33% 14 43,187 6,223 4.10% 39 405,744 28,130 5.45% 64 1,591,634 73,920 5.48% 89 7,264,084 712,500 10.29% 15 49,410 6,566 5.51% 40 433,874 28,800 2.38% 65 1,665,554 76,800 3.90% 90 7,976,584 855,000 20.00% 16 55,976 7,203 9.70% 41 462,674 30,240 5.00% 66 1,742,354 80,640 5.00% 91 8,831,584 950,000 11.11% 17 63,179 7,840 8.84% 42 492,914 31,680 4.76% 67 1,822,994 84,480 4.76% 92 9,781,584 1,140,000 20.00% 18 71,019 8,232 5.00% 43 524,594 32,640 3.03% 68 1,907,474 87,360 3.41% 93 10,921,584 1,425,000 25.00% 19 79,251 8,624 4.76% 44 557,234 34,560 5.88% 69 1,994,834 91,200 4.40% 94 12,346,584 1,710,000 20.00% 20 87,875 8,924 3.48% 45 591,794 36,000 4.17% 70 2,086,034 104,500 14.58% 95 14,056,584 1,995,000 16.67% 21 96,799 9,409 5.43% 46 627,794 36,480 1.33% 71 2,190,534 121,600 16.36% 96 16,051,584 2,280,000 14.29% 22 106,208 9,991 6.19% 47 664,274 38,400 5.26% 72 2,312,134 133,000 9.38% 97 18,331,584 2,660,000 16.67% 23 116,199 10,670 6.80% 48 702,674 40,320 5.00% 73 2,445,134 147,250 10.71% 98 20,991,584 3,135,000 17.86% 24 126,869 11,446 7.27% 49 742,994 42,720 5.95% 74 2,592,384 154,850 5.16% 99 24,126,584 - - 25 138,315 12,610 10.17% 50 785,714 45,120 5.62% 75 2,747,234 161,500 4.29% Miscellanea They gain a skill point for every three levels. There is no Job Level equivalent. They obtain additional EXP from server rates, but NOT Battle Manuals. Their Flee rate and Defense is not reduced by the number of monsters. Their Hit Rate is capped at 95%. Even if it has way more hit than required for a monster, it will always miss at a 5% chance. All Homunculi have a base Attack Speed of 1.4 seconds per attack (ASPD 130). Different stat growths lead to different attack speeds of each Homunculus. Homunculus' stat growth is random, nothing will affect which stats will grow and which stats will not. Homunculus can hit Ghost× property monsters. Other players can't Heal homunculus, but Sanctuary× heals them Homunculus movement speed follows the owner's condition when he/she summons it, revive it, or moving map zones. If A Geneticist is under Cart boost the homunculus will also move fast, same when the player get Decrease Agility. Need confirmations from other players about buff. Some buffs can be casted on homunculus but it's not clear they're affected or not or have similar restriction like Mercenaries Known Bugs The Homunculus stat window is now bugged, many of the stats do not represent real values. For instance, ATK is much lower than its actual value. The Vanilmirth's Instruction Change× skill is bugged and only adds the STR and INT when it levels up. If the player leaves the map, Vaporize, Summon, or resurrect the Homunculus, the bonus will be lost. Teleporting does not cause the bonuses to be lost. After Amistr's Castling skill, monsters do not always change target. If the Homunculus was vaporized or killed with a status effect×, it will bug up. (It will get immobilized, vanish and it will get the grim reaper, like the one while affected by Curse×. Use Vaporize and Call Homunculus to fix this bug). Homunculus can have permanent Movement Speed× increase until one relogs, changes map, teleports, or Vaporizes. It is possible while using Call Homunculus and an item, skill or gear that increases Movement Speed, such as Speed Potion , Increase AGI×, Cart Boost or Bloody Axe at the same time. Both the Homunculus Hunger countdown clock (1 minute timer) and the starvation clock (20 seconds timer) will reset if one relogs, changes map, teleports, or uses Vaporize and Call Homunculus together. On iRO, all Homunculus races have been changed to Demi Human× for balancing reasons. However, the alternate form of the Vanilmirth is still considered Formless× and not Demi Human. Therefore, all Demi Human reductions do not apply versus alternate Vanilmirths. In addition, the Battlegrounds× equipment set penalties (damage received is tripled versus non Demi Human monsters) apply for the alternate Vanilmirth because it is not considered Demi Human. This does not apply to Homunculus S, which have the same races that they do on other RO's, because this balancing was seen as unnecessary, now that people do not use Battlegrounds sets. See Also AI× Homunculus S× Mercenary System× External Links AzzyAI Mir AI (No longer updated) Rampage AI (No longer updated) Rampage AI Lite Homunculus Stat Calculator (Renewal) Detailed Stat Growth Chart - Homunculus System Homunculus S× Homunculus System Homunculus S× Homunculus Skills Amistr× Adamantium Skin× ・ Amistr Bulwark× ・ Blood Lust× ・ Castling× Filir× Accelerated Flight× ・ Flitting× ・ Moonlight× ・ S.B.R.44× Lif× Brain Surgery× ・ Healing Hands× ・ Mental Charge× ・ Urgent Escape× Vanilmirth× Caprice× ・ Chaotic Blessings× ・ Instruction Change× ・ Self-Destruction× Homunculus S Skills Bayeri× Stahl Horn× ・ Goldene Ferse× ・ Stein Wand× ・ Angriffs Modus× ・ Heilage Stange× Dieter× Volcanic Ash× ・ Lava Slide× ・ Granitic Armor× ・ Magma Flow× ・ Pyroclastic× Eira× Eraser Cutter× ・ Overboost× ・ Xeno Slasher× ・ Light of Regen× ・ Silent Breeze× Eleanor× Style Change× ・ Sonic Claw× ・ Silvervein Rush× ・ Midnight Frenzy× ・ Tinder Breaker× ・ C.B.C (Continual Break Combo)× ・ E.Q.C (Eternal Quick Combo)× Sera× Needle of Paralysis× ・ Poison Mist× ・ Pain Killer× ・ Summon Legion× Alchemist's Skills Bioethics× ・ Biotechnology× ・ Call Homunculus× ・ Creature Creation× ・ Cultivation× ・ Drillmaster× ・ Flame Control× ・ Heal Homunculus× ・ Homunculus Resurrection× ・ Vaporize× - Leveling Leveling Levels Experience ・ Base Level (Base EXP Chart ・ Base EXP Quests×) ・ Job Level (Job EXP Chart ・ Job EXP Quests×) ・ パーティシステム ・ Guild Level× ・ Homunculus Level (S-Type×) Leveling Methods Bounty Board Quests • Eden Group Leveling Quests · 狩場情報 · EXP Quest Table ・ Weekly Turn-In Events× (Gramps) Categories Articles Needing To Be Updated | Homunculus | Alchemist br()・
https://w.atwiki.jp/clan-sorz/pages/43.html
Counter-Strike Source 現在では少々衰え気味だが 一日2時間以上やる時もあるゲームがこれ クラン員が新PCを買うにつれ連れ出される究極のゲーム koolさんは一時期CS Sを買うのを控えていたが 隔離されるのが嫌になったkoolさんは購入、廃人につかるというエピソードがある
https://w.atwiki.jp/longyue/pages/15.html
編號 SC0110A 繪師 BRYANTH冬真 日名 「妖怪バスター」 等级 1 中名 「妖怪Buster」 COST 5 属性 御札 稀度 N 能力 近 0 中 0 遠 X - - 耐久 1 时效 - 身代 - 版本 1.0.3.0 出处 第一章·麗雨·行魄·露吹(4枚入) 日期 2014.6.20 效果1 【咒符】 常置 : [装备上级] 「妖怪Buster」⑥ 效果2 【应援】 常置 邻接每有一枚 「扩散Amulet」: 此卡获得 [攻击+1][穿透]。③ 效果3 【射击】 主动 共同宣言: 视作对一个对象进行两次攻击; 【 博丽灵梦LV3】联动节中每有一枚 「妖怪Buster」,追加一次同对象攻击。② 背景 - 調整 【咒符】⑥固有型。 【应援】③永续型。(原卡中为⑤附加型效果为勘误) 获得的攻击+1可叠加。即每邻接一枚「扩散Amulet」均可似的获得攻击+1。 【射击】②战技型,启动中适用。(原卡效果书写勘误,以此页面效果为准) 每一次追击均为同一个对象,每一次追击都是独立的一次攻击,若对象防御响应每次追击需分别计算对象防御力。 追加的攻击是由于效果产生,并未重复发动SC,因此也无需重复支付COST及消耗耐久。 详解 - 备考 在Ver1.0.3.0实体制品中,【射击】的效果误写作“共同宣言,视作对一个区域进行两次宣言;当【博丽灵梦LV3】发动时:联动节中每有一枚 「妖怪Buster」,追加一次同对象攻击。”实际效果请参考本页。